Apr 29, 2011, 01:39 AM // 01:39
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#1
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Krytan Explorer
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Convert all Everlasting Tonics for use in explorable areas
Convert all Everlasting Tonics for use in explorable areas.
Now that there are over 30 new everlasting tonics that can be used in explorable areas why not make all everlasting tonics that way?
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Apr 29, 2011, 01:44 AM // 01:44
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#2
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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i think these could already be used in explorable areas....
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Apr 29, 2011, 01:48 AM // 01:48
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#3
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Krytan Explorer
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Quote:
Originally Posted by Lawliet Kira
i think these could already be used in explorable areas....
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"Double-click to turn yourself into a Beetle. This item has unlimited uses, and can only be used in a town or outpost. "
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Apr 29, 2011, 02:00 AM // 02:00
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#4
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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I meant just these new ones
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Apr 29, 2011, 02:06 AM // 02:06
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#5
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Krytan Explorer
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Quote:
Originally Posted by Lawliet Kira
I meant just these new ones
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I said in my original post that the new ones can be used in explorable areas so why repeat that??? My question is about all everlasting tonics.
Last edited by melissa b; Apr 29, 2011 at 03:13 AM // 03:13..
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Apr 29, 2011, 02:09 AM // 02:09
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#6
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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I don't see why not. I always wanted the Trapdoor tonic, but I never saw a point since I couldn't use it in an explorable. I'm considerably more happy that I never wasted the ecto to buy a Yuletide or Transmogrifier tonic now that the Bday tonics aren't limited to outposts.
I wouldn't be disappointed if they allowed the others to be used in an explorable, but I bet they don't want to go through the hassel.
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Apr 29, 2011, 03:02 AM // 03:02
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#7
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Jungle Guide
Join Date: Feb 2007
Location: Serbia-Belgrade
Profession: W/
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Convert all Everlasting Tonics not to be used in explorable areas.
/signed for that
Dress up your doll Wars ffs!
What is going wrong whit this game!?
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Apr 29, 2011, 03:14 AM // 03:14
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#8
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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/signed
If the new ones can be used in explorable areas then the others should be able to as well.
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Apr 29, 2011, 03:31 AM // 03:31
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#9
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by melissa b
I said in my original post that the new ones can be used in explorable areas so why repeat that??? My question is about all everlasting tonics.
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To make the birthday ones special, most likely.
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Apr 29, 2011, 04:04 AM // 04:04
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#10
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I'm not sure this technically works or works well on all tonics.
- Most of the birthday tonics are heroes/NPCs
- All of them display weapons (even destroyers)
- Some tonic forms may be lacking cast, melee, or knockdown animations
Technically you could probably make it go ahead anyway, but I think anet wants to retain important player feedback, like what weapons you are holding and when you've been hit with a knockdown. We could see some tonics converted, but there are issues with others.
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Apr 29, 2011, 04:12 AM // 04:12
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#11
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Krytan Explorer
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Quote:
Originally Posted by FoxBat
I'm not sure this technically works or works well on all tonics.
- Most of the birthday tonics are heroes/NPCs
- All of them display weapons (even destroyers)
- Some tonic forms may be lacking cast, melee, or knockdown animations
Technically you could probably make it go ahead anyway, but I think anet wants to retain important player feedback, like what weapons you are holding and when you've been hit with a knockdown. We could see some tonics converted, but there are issues with others.
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maybe you should read this link....
http://www.guildwarsguru.com/forum/g...t10479643.html
"Kuunavang doesn't display weapons. The ele that had the tonic was fire. Showed casting animations and the attack animation came from the chest-ish."
Last edited by melissa b; Apr 29, 2011 at 04:15 AM // 04:15..
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Apr 29, 2011, 04:22 AM // 04:22
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#12
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Doesn't the restriction on tonics being used in explorables come from some models not having all proper animations? I'm surprised at the idea that all of the birthday tonics are usable in those areas.
If a lack of proper animations is no longer an excuse for tonics to not be usable like this, then I see nothing wrong with changing all tonics to work this way. There's no reason to restrict it to just the everlasting ones.
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Apr 29, 2011, 04:58 AM // 04:58
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#13
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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The kunvie tonic does sound like the one broken one... not sure what Anet is thinking anymore. They didn't allow ursan to turn you into a bear for similar reasons...
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Apr 29, 2011, 07:05 AM // 07:05
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#14
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Academy Page
Join Date: Aug 2008
Profession: E/
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/signed
Looking forward to roam like a charr in explorable areas!
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May 03, 2011, 07:31 AM // 07:31
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#15
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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can u wear this shit in pvp?lol
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May 03, 2011, 08:42 AM // 08:42
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#16
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by Coast
can u wear this shit in pvp?lol
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Nope. You get the "error" message: This item cannot be used in competitive missions.
Tried it on 6ht year tonic and some monthly EL ones.
/signed on topic. All tonics must be usable in all pve areas.
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May 03, 2011, 02:08 PM // 14:08
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#17
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Krytan Explorer
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
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/signed
But you'd have to make ANet work on actual animations for the other EL models/sprites. (OMG MAKE ANET DO WORK)
The reason why they made these new EL tonics heroes/henchies is because their animations had already been rendered for use by their in-game counterparts.
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May 04, 2011, 11:12 PM // 23:12
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#18
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Jungle Guide
Join Date: Jan 2009
Location: US
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/notsigned
I think they have way more important things to work on instead of tonics currently.
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